A Zulkir's Gift and a Queen's True Name
This is the payoff. Two chapters. Everything the book has been building toward lands here, and it lands in a way I genuinely did not expect from a D&D novel.
This is the payoff. Two chapters. Everything the book has been building toward lands here, and it lands in a way I genuinely did not expect from a D&D novel.
Three chapters. Three completely different vibes. A room full of the most dangerous wizards in Faerun. A queen strapping on leather armor. And a boy getting shot in the back with an arrow right after hugging his dad.
Chapters 9 through 11 are where the book shifts gears in a really satisfying way. We jump between three very different settings: Thayan spy games, the Simbul’s disastrous private chambers, and Lauzoril’s complicated home life. And honestly, these chapters are some of the most character-revealing in the whole book.
Chapter 6 opens with the Simbul standing over Bro in the Yuirwood, thumping her staff on the ground next to his head.